// Fill out your copyright notice in the Description page of Project Settings.

#pragma once
#include "ItemDisplay.h"
#include "ItemUIBlock.generated.h"

/**
 * 
 */
USTRUCT(BlueprintType)
struct ISALONG2_API FItemUIBlock
{
	GENERATED_USTRUCT_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "ItemUIData")
	FItemDisplay _data;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "ItemUIData")
	int32 _id;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "ItemUIData")
	int32 _num;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "ItemUIData")
	int32 _additionValue;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "ItemUIData")
	FGuid _guid;

	FItemUIBlock()
	{
		_additionValue = 0;
		_id = 0;
		_num = 0;
		_guid = FGuid::NewGuid();
	}
};
